LLM Dynamic UI
DSL-Driven UMG Widget Generation System. Generate complete UMG Widget Blueprints from JSON with layout, animations, and SDF visual effects.
Explore
Define your intent in JSON, let the plugin handle the rest
Drive the Unreal Editor from any LLM agent — full read/write or read-only safe subset.
TCP shell interface for driving the Unreal Editor from any external client. 35+ editor commands, 25+ Python abilities, ports 15151–15200.
Explore →Read-only TCP bridge between any LLM agent and the Unreal Editor. 9 commands, ports 15201–15250, 2 engine plugin deps, free.
Explore →Lite Shell adds a self-maintenance `reload` ShellCommand (Windows only), 4 read-only Python abilities, a Win32 ready-signal hook, and 5 promo tips in `help` for cross-product discovery. Read-only project-data promise preserved.
Read more →Patch release focusing on documentation maintenance and forensic archival. No code changes — the C++/build layer remains identical to v1.1.0. Adds SKILL_CHANGELOG forensic extraction across all 6 skills, doc-fossil closure in the experience library, 65 historical incident files archived, and public index sync.
Read more →LLMDynamicUI v1.1.3 closes four doc-fossil / schema-drift maintenance fixes accumulated since 1.1.2: WidgetTypeSchema.llmschema ↔ C++ LLMUnifiedTypeRegistry.cpp TypeMap alias sync (6 missing widgets), ELLMEasingType 15→34 count correction across 5 surfaces, broken `python ui easings` command reference removal, and `UE 5.7+` → `UE 5.8+` claim drift. No C++ / no API changes.
Read more →