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Examples ​

The Plugins/LLMMetaSound/Examples/ folder in the plugin contains 6 complete .llmmetasound files demonstrating different audio synthesis patterns.


TriangleSub ​

Triangle wave with sub-octave character.

File: Plugins/LLMMetaSound/Examples/TriangleSub.llmmetasound

Nodes: Triangle → Envelope Follower

Frequency: 110 Hz


SawDiscord ​

Sawtooth wave with dissonant filter resonance.

File: Plugins/LLMMetaSound/Examples/SawDiscord.llmmetasound

Nodes: Saw → Ladder Filter → Envelope Follower

Frequency: 175 Hz


SquareBass ​

Deep square wave bass with filter and envelope.

File: Plugins/LLMMetaSound/Examples/SquareBass.llmmetasound

Nodes: Square → Ladder Filter → Envelope Follower

Frequency: 80 Hz


SquareLead ​

Square wave lead synth with filter and envelope.

File: Plugins/LLMMetaSound/Examples/SquareLead.llmmetasound

Nodes: Square → Ladder Filter → Envelope Follower

Frequency: 440 Hz


TrianglePad ​

Soft triangle wave pad with gentle envelope.

File: Plugins/LLMMetaSound/Examples/TrianglePad.llmmetasound

Nodes: Triangle → Envelope Follower

Frequency: 220 Hz


NoiseBurst ​

White noise burst with percussive envelope.

File: Plugins/LLMMetaSound/Examples/NoiseBurst.llmmetasound

Nodes: Noise → Envelope Follower


Using Examples ​

  1. Open the LLM MetaSound Panel: Window → LLM MetaSound
  2. Click "Load File" and navigate to Plugins/LLMMetaSound/Examples/
  3. Select any .llmmetasound file
  4. Click "Generate MetaSound"
  5. The MetaSound asset is created in your project's Content folder

File Format Summary ​

FieldDescription
AssetType"Source" or "Patch" — top-level, authoritative; takes precedence over Metadata.NodeType
OutputFormat"Mono" (default) / "Stereo" / "Quad" / "5dot1" / "7dot1" — channel layout
Metadata.NodeNameAsset display name
Metadata.NodeTypeLegacy spelling of AssetType ("MetasoundSource" / "MetasoundGraph"), still honored
Inputs[]Graph-level input interface
Outputs[]Graph-level output interface
Nodes[]Graph nodes (ClassPath disambiguates overloaded operators)
Edges[]Connections between pins (FromPinName / ToPinName preferred; *VertexID deprecated)

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