Getting Started
Prerequisites
- Unreal Engine 5.7+
- Metasound engine plugin (enabled by default in UE5)
Installation
- Copy the
LLMMetaSoundplugin folder to your project'sPlugins/directory - Open your project in Unreal Editor
- Enable the Metasound plugin if prompted
- The plugin is ready — no additional setup needed
Basic Workflow
- LLM generates
.llmmetasound— AI outputs JSON with your audio graph definition - Open Panel — Window → LLM MetaSound
- Generate — One click creates the MetaSound asset
- Iterate — Modify JSON, regenerate, or export existing MetaSound back to JSON
File Location
Place .llmmetasound files in your project's Content/ folder:
YourProject/
└── Content/
└── Audio/
├── TriangleSub.llmmetasound
├── SawDiscord.llmmetasound
└── MySound.llmmetasoundBuild Verification
Before distributing or submitting to a marketplace:
Delete
Intermediate/,Binaries/,Build/,Saved/folders inside the plugin directoryRun a full rebuild from a clean Intermediate state:
UnrealBuildTool BuildPlugin -Plugin="path/to/LLMMetaSound.uplugin" -Platform=Win64 -Configuration=DevelopmentConfirm zero errors and zero consequential warnings