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Getting Started

Prerequisites

  • Unreal Engine 5.7+
  • Metasound engine plugin (enabled by default in UE5)

Installation

  1. Copy the LLMMetaSound plugin folder to your project's Plugins/ directory
  2. Open your project in Unreal Editor
  3. Enable the Metasound plugin if prompted
  4. The plugin is ready — no additional setup needed

Basic Workflow

  1. LLM generates .llmmetasound — AI outputs JSON with your audio graph definition
  2. Open Panel — Window → LLM MetaSound
  3. Generate — One click creates the MetaSound asset
  4. Iterate — Modify JSON, regenerate, or export existing MetaSound back to JSON

File Location

Place .llmmetasound files in your project's Content/ folder:

YourProject/
└── Content/
    └── Audio/
        ├── TriangleSub.llmmetasound
        ├── SawDiscord.llmmetasound
        └── MySound.llmmetasound

Build Verification

Before distributing or submitting to a marketplace:

  1. Delete Intermediate/, Binaries/, Build/, Saved/ folders inside the plugin directory

  2. Run a full rebuild from a clean Intermediate state:

    UnrealBuildTool BuildPlugin -Plugin="path/to/LLMMetaSound.uplugin" -Platform=Win64 -Configuration=Development
  3. Confirm zero errors and zero consequential warnings

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